Game Religions intro page

Mar 6, 12:38 PM

I decided to have all deities in a particular Mythos all of one alignment. That way a person of a particular alignment wouldn’t find themselves having to pray to a deity of a different alignment for things like help with the crops or for war. But I didn’t make religions up from scratch, just modified the ones available. This means not all ‘houses’ are represented in all religions in my game. There may not be a farmer’s deity for one religion mythos, but was available in another one.

I did set a few of them so that clerics of that religion could use non-blunt weapons. The no cutting edge weapons thing for clerics is a Middle Ages Earth thing anyway. It just didn’t fit into my campaign world. So a religion modified from a deity that allowed/ demanded certain weapons from the cleric was set up that way. In my campaign you might see a cleric with a spear, a sword, or a war hammer. It varied by the favorite weapon of the deity of that religion.

If you read the building location/names from Dwarfbas, you will see one of them mentioned, The Questors.

Most of these have no details, just a list of religion names. Updating and adding to the details is on my list of things to do.

Religion list by Mythos
Wintallen Mythos: Neutral Good Brantallo Mythos: Chaotic Good (some detail) Quintalaro Mythos: Lawful Good
Ghinsillan Mythos: Neutral Zantillor Mythos: Lawful Neutral Leltognar Mythos: Lawful Evil
Brellen Mythos: Neutral Evil Chatogl Mythos: Chaotic Evil (some detail) Craltollen Mythos: Chaotic Neutral

Sam

,

---
---





[ Copyright © by Jim, 1980-2012. All Rights Reserved. ]

[ Except where noted, and where copyrights are held by others. ]