Nomads

Mar 7, 03:14 PM

This is the entrance page for Nomads on my AD&D First Edition campaign World, Crestar.

A loose confederation of nomadic peoples that live south of Trillolara. (Alignments: N, CN, CE)

show Nomad map sections as one map

These are the Barbarian clans I created for my campaign based on info
in the expansions for First Edition AD&D.

There are 10 clans; Bear, Eagle, Star, Badger, Wolf, Shard, Talon, Marten,
Buzzard (CE), and Otter.

Note: Just to make sure we are using the same word, Martin is a bird, Marten is a mammal.

The Buzzard clan lives in a rocky area, very little in the way of resources. Think of them as scavengers. Note that they are not too careful to take from those who are already dead… sometimes they assist the living into death so there will be something to scavange.




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A. primary ability changes and adjustments 1. climb cliffs and trees clan a. Bear +10 percent b. Eagle +12 percent c. Star + 2 percent d. Badger – 5 percent e. Wolf -10 percent f. Shard zero g. Talon – 3 percent This is an NPC clan h. Marten zero i. Buzzard + 7 percent This is an NPC clan j. Otter zero 2. leaping and springing a. Wolf clan +1 foot b. all others zero



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B. secondary abilities and adjustments 1. First aid a. The woodland clans; Bear, Eagle, and Star; can heal plus one hp in the woods. b. The plains clans; Badger, Wolf, Talon; can heal plus one hp on the plains. c. All other clans heal normally no matter where they are located. 2. Tracking ( base chance can never rise above 115 percent ) a. The woodland clans are at +5 percent to track in a forest. b. The plains clans are at +5 percent to track on the plains. c. The Shard clan is at +5 percent to track in rocky areas. d. The Marten clan has normal chances. e. Any Barbarian, with a shaman prepared medicine bundle, can track in his or her specialty area. at +5 percent. The bundle costs 2,500 gold pieces and a one month fasting and preperation by both the Barbarian and that clan’s shaman.

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C. Tertiary skills 1. animal handling a. The Wolf clan has wolves for pets instead of dogs. Most villages, farms, towns, etc. wont allow wolves to enter. You might be able to locate, now and again, an area that allows your wolf in, but don’t count on this happening often. A player character Barbarian can obtain a wolf from their clan after reaching sixth level. This requires a journey back to the home clan and a d20 roll versus spell every 2 weeks until a wolf decides to join your character as a traveling companion. The player character must then spend one month of game time training their new traveling companion. b. All other clans have dogs. The NPC Talon clan has Perrigrine Falcons. All player character clans must undergo the same steps to gain their dog traveling companion, as the Wolf clan does to gain their wolf. 2. Horsemanship clan a. Badger 85 percent plus 1 percent/level above first level b. Eagle 86 percent plus 1 percent/level above first level c. Talon (NPC) 90 percent plus 1 percent/level above first level d. Bear & Star 65 percent e. Marten & Otter 50 percent f. Shard 40 percent g. Buzzard (NPC) 30 percent h. Wolf zero 3. long distance signaling a. mirror – Badger, Shard, and Wolf b. drum – Bear, Eagle, and Talon c. smoke – Marten and Buzzard d. horn – Otter and Star 4. Running Badger, Star, and Wolf 5. Small craft, paddled a. Otter b. Marten has 15 percent chance to learn 6. Small craft, rowed Marten 7. Sound imitation Any Barbarian can imitate sounds from their home area. clan area map designation a. Badger plains 2 b. Bear woods 5 c. Buzzard (NPC) hills 7 d. Eagle woods 1 e. Marten hills/water 3 f. Otter plains/water 3 g. Shard rock 1 h. Star woods 5 i. Talon (NPC) plains 4 j. Wolf plains 2 8. snares: Any Barbarian can make a snare of familiar materials. 9. Swimming a. known by Marten and Otter clans. b. Badger, Eagle, Star, and Wolf clans can learn how to swim at the same chances as a non-Barbarian human. c. Other clans are nervous during water travel and cannot learn how to swim. There is a -15 percent morale adjustment for water travel of any type. 10. clan dislikes a. The Badger, Eagle, and Talon clans dislike the Wolf clan. b. All clans dislike the Buzzard clan. Its rumored that some of the Buzzard clan members dislike their own clan.
Sam

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