This is map section
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North one map 2F 3 | South one map to 2D 3
No map to the West
map section DH 2E 3 zip file. Click here to download. 13 kb
Room 115) 10' x 60' x 30' ( 18,000) empty
Room 116) 30' x 60' x 30'
2 chests, one is a mimic The other chest: trapped 3 Magic Missles a random character within 20 feet 95 pp, 900 sp
Room 117) 10' x 10' x 10' empty
Secret Door: push on North end of door
Room 118) 6' x 10' x 10'
7 giant centipedes ( put here by Grag) Secret door: elf or half-elf tuch slides into floor
Room 119) 6' x 10' x 10'
bones, not wearing armour, just outside the door Secret Door: any non-human touch, slides up into ceiling in 1 second, this increases surpise chance by 1, even for Rangers. 6 giant centipedes loose on floor: 300 gp
Room 214) 6' x 20' x 10'
4 Zombies ( Grag the unholy) sack: 550 ep Secret door: elf or dwarf touch
Room 215) 10' x 10' x 10' empty
Room 216) 10' x 60' x 10'
5 owlbears ( Grag the unholy)
Room 217) 10' x 10' x 10'
see room 214 to find out how to open the secret door. (corrected room number) 9 giant rats 50 loose pp
Room 288) 10' x 20' x 10' empty
Anyone stepping into the Tsl area will vanish and reappear in Trl after 1d6+2 minutes. Before anyone can do anything the character so teleported will disappear again and go back immediately to Tsl. The teleporting will then stop unless a character steps into area Tsl.