This is map section DH 2E 3 for my AD&D First Edition campaign World, Crestar.



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East one map to 2E 2

North one map 2F 3 | South one map to 2D 3

No map to the West


map section DH 2E 3, 800 x 600

version 6 of CC2map section DH 2E 3 zip file. Click here to download. 13 kb


Room 115) 10' x 60' x 30' ( 18,000) empty



Room 116) 30' x 60' x 30'

2 chests, one is a mimic The other chest: trapped 3 Magic Missles a random character within 20 feet 95 pp, 900 sp


Room 117) 10' x 10' x 10' empty

Secret Door: push on North end of door


Room 118) 6' x 10' x 10'

7 giant centipedes ( put here by Grag) Secret door: elf or half-elf tuch slides into floor


Room 119) 6' x 10' x 10'

bones, not wearing armour, just outside the door Secret Door: any non-human touch, slides up into ceiling in 1 second, this increases surpise chance by 1, even for Rangers. 6 giant centipedes loose on floor: 300 gp


Room 214) 6' x 20' x 10'

4 Zombies ( Grag the unholy) sack: 550 ep Secret door: elf or dwarf touch


Room 215) 10' x 10' x 10' empty



Room 216) 10' x 60' x 10'

5 owlbears ( Grag the unholy)


Room 217) 10' x 10' x 10'

see room 214 to find out how to open the secret door. (corrected room number) 9 giant rats 50 loose pp


Room 288) 10' x 20' x 10' empty

Anyone stepping into the Tsl area will vanish and reappear in Trl after 1d6+2 minutes. Before anyone can do anything the character so teleported will disappear again and go back immediately to Tsl. The teleporting will then stop unless a character steps into area Tsl.


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