This is map section DH 2F 1 for my AD&D First Edition campaign World, Crestar.



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East on map to 2F 0

No map to the North | South one map 2E 1

West one map to 2F 2


map section DH 2F 1, 800 x 600

version 6 of CC2map section DH 2F 1 zip file. Click here to download. 25 kb


Room 158) 30' x 20' x 20' (12,000 cubic feet) empty



Room 159) 40' x 50' x 15' (30,000)

henchmen and hirelings to Grag the unholy Northeast secret door: push downwards East secret door: Knock or touch by any who live here. Hench: Finro NE human male Fighter 5 Bastard sword LE +3/+5, long bow +2, 10 arrows +1, 20 arrows, Ring of Vampiric Regeneration, Foot soldiers flail +2, banded mail +2 Hench: Gis NE human female Fighter 5 long sword +2, Great bow +2, 10 arrows +1, Ring of Fire Resistance, Dagger +1, Plate +1 Hire: Zug NE human male Fighter 5 long sword +4/double damage vs. Paladins, foot soldier's flail + 2, Ring of Invisibility with inaudability, Ring of Levitation, Banded +1 Hench: Anju NE Half-elf male Fighter 5/Magic-User 5 specialize long sword +1, Wand of Fireballs 20 charges 6d6 1 fireball per charge holds 28 charges, Scroll Flash 10d6, Flash 10d6, Flash 10d6 ( at 15th), Scroll Confusion (14th), Fear (14th), Ice Strom (14th), Chain +3, Shield +1 Hire: Hin NE Half-elf female Fighter 5/ Magic-User 5 specialize long sword +3, Ring of Fire Resistance, Scroll Flash 10d6, Flash 10d6, Magic Missle 3d4+4, Magic Missle 3d4+4, Charm Person, Charm Person, Chain +1 Hire: Gash the Loathsome NE Cleric 6 human male Foot soldier's mace +4, Rod of Smiting +3, Ring of Fire Resistance, Ring of Vampiric Regeneration, Plate +3, Shield +2, 5 vials unoly water, 6 flasks oil small chest: locked, needles in lock, -4 SR vs. poison 2' x 1' x 1' seven 300 gp gems, one 1,000 gp gem, 75 gp, 100 sp


Room 160) 50' x 10' x 30' empty

on floor first glyph of warding: Han blinding flash affects any within 10', blinded for 12 rounds, SR 1/2 time. on wall and ceiling second glyph: Myb drain -3 to Dex, restoration spell or Wish to regain Dexterity, SR -1 Dex. on ceiling and walls third glyph: Wod Scream stun all within 20' for 12 rounds, SR half time. Alert any within 50'; 60 percent chance of wandering monsters. West secret door: Knock or Dispel Magic vs. 5th North secret door: Knock or Dispel Magic vs. 5th


Room 161) 10' x 20' x 10'

South secret door: push upwards Protein Polymorph 6 HD ( Fiend Folio) along the east and west walls, along ceiling Chest: 3,000 gp, Dust of Disappearance (30), Stone of Good Luck, Potion of Longevity, one 400 gp jewelry (silver gold bracelet), one 2700 gp jewelry ( jade inlaid platinum bracelet), one 12000 gp jewelry ( platinum necklace with 3 emeralds)


Room 256) 10' x 30' x 10' empty



Room 257) 30' x 10' x 10' empty

East secret door: Knock or Dispel Magic vs. 5th West secret door: push on left


Room 258) 10' x 30' x 10' empty



Room 259) 30' x 10' x 10'

North secret door: push up


Room 260) 10' x 40' x 10' duplicate on map 2B -3 empty



Room 261) 50' x 10' x 30' empty



Room 262) 10' x 50' x 15'

Apparition in the wall ( Fiend Folio)


Room 263) 130' x 10' x 50' (65,000 cubic feet) empty



Room 264) 30' x 10' x 50' - 10' x 30' x 50' (30,000) empty

West secret door: push by evil or Knock or Dispel Magic vs. 5th South secret door: push left after wooden bar is removed in room 159 A small hole in the wall connects this room to room 319


Room 290) 60' x 10' x 50' and on map 2F 2 empty

East secret door: elf or dwarf touch or Dispel Masgic vs. 12th West secret door: Knock or Dispel Magic vs. 8th


Room 310) 10' x 20' x 20' empty

North secret door: push up


Room 311) 10' x 20' x 50' (10,000)

North secret door: push down


Room 319) 50' x 10' x 50' - 20' x 10' x 50' ( 35,000)

short metal and wood ladder leads up to room 264 West secret door: push down Glyph of Warding on map walls Wod/Screamer





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