This is map section DH 3A -2 for my AD&D First Edition campaign World, Crestar.



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East one map to 3A -3

North one map 3B -2 | No map to the South

West one map to 3A -1


map section DH 3A -2, 800 x 600

version 6 of CC2map section DH 3A -2 zip file. Click here to download. 12 kb


Room 41) 120' x 10' x 20'  (24,000)
      North secret door: push up
      South secret door: Dwarf touch or Dispel Magic vs. 18th

       pieces of mural are present, but not enough to identify what it might have
       been there, rest looks scrapped off


Room 42) 100' x 130' x 50' - 50' x 40' x 30' (710,000)
      Brown Mold on map ceiling


Room 43) 8' x 10' x 20' 
      Secret door: Wizard Locked at Illusionist 4th level

      has a Knuckleduster inside
      ( from a magazine)


Room 44) 8' x 10' x 20'  
      Secret door: Wizard locked at Illusionist 14th level

      has a Knuckleduster inside


Room 45) 10' x 10' x 20' 
      stairs up to level 2 room 10 ( Zombies are in that room)

      painted on map door is: [Sweaty brow and crossed eyes]


Room 361) 40' x 30' x 100' (120,000)
      3 Magic Mouths on ceiling

        will activate when room is lit up.

     'Gargoyle screech' from each one


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