This is map section DH 3D 7 for my AD&D First Edition campaign World, Crestar.



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Remember, my surface maps have South at the top, North at the bottom, East to the left, and West to the right.


East one map to 3D 6

North one map 3E 7 | South one map to 3C 7

No map to the West


map section DH 3D 7, 800 x 600

version 6 of CC2map section DH 3D 7 zip file. Click here to download. 48 kb


Room 331) 20' x 20' x 20'
      ashes and melted metal

      charred west door

      east door is ajar ( partially open)


Room 332)20' x 10' x 20'  
      South secret door: Knock or Dispel Magic vs. 7th
      North secret door: push right.


Room 333) 10' x 10' x 10' empty 


Room 334) 30' x 50' x 30' - 40' x 20' x 40' ( 77,000)
      ceiling glows yellow-red
      machine west wall vaguely resembles roulette wheel and table

      When party enters the room a magic mouth will appear on the front of the
      machine and say 'Place your bets !'

      Sign: 'Push red button to spin wheel.'

      The 9' x 14' table: blue felt with white squares.
                          numbers are one thru 98, with 00 and 0.

      Any bet less than 10 gp, and Magic Mouth says "Cheapskate !"
      next to that player's position.

      I came up with a list of monies, punishments, wins, and loses.
      treat this as a magic fountain i.e. Limited Wish or Wish

      Rules:

      1. Character's miniature is placed on manila drawing in square outside blue
         line near/in line with the number bet on.

      2. one character must stand near the red button on wall.

      3. characters not betting must stand elsewhere.

      4. place bets

      5. push red button

      6. winner's number is announced ( I rolled the dice)

      7. loser's money vanishes

      8. winner gets 'winnings'.

      9. if special number wins, use list of rewards/punishments

     10. each player character can only bet on 3 numbers maximum

     11. more than one player character can bet on same number

     12. all numbers not listed on 'special rewards/punishments page', return 1.5 to 1

         my original drawing of this roulette wheel trap/treasure.


Room 335) 10' x 10' x 10'
      Rover (from a magazine)


Room 336) 40' x 10' x 40'
      splotches of blood on the floor, under 12 hours old.


Room 337) 20' x 30' x 10' dust and blood splotches


Room 455) 30' x 60' x 10'
      Barghest type 2 ( from a magazine article)

      scattered about the room are a number of bones and pieces of armor and weapons.
      also scattered about are: 70 gp, 300 ep, 500 sp,
         and one of the daggers is +1


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